xiandie/scene/ground/scene/c03/s04_李癞房间.tscn
2025-07-09 23:04:08 +08:00

178 lines
5.4 KiB
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[gd_scene load_steps=13 format=3 uid="uid://c7c88hg2cl1j7"]
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[ext_resource type="Script" uid="uid://cpejxlfni6n52" path="res://manager/audio_manager/vibe_sfx.gd" id="3_4efpk"]
[ext_resource type="Texture2D" uid="uid://08xrgv7s4m4b" path="res://asset/art/scene/c03/s04_李癞房间/bg_癞子房间.png" id="4_byh4s"]
[ext_resource type="PackedScene" uid="uid://61pis75a8fdq" path="res://scene/entity/portal.tscn" id="5_4efpk"]
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[ext_resource type="PackedScene" uid="uid://dqkxiqbq83cmq" path="res://scene/entity/closeup.tscn" id="6_dbkw8"]
[ext_resource type="PackedScene" uid="uid://n75766ui6udi" path="res://scene/ground/script/c03/s04_closeup麻将游戏.tscn" id="7_jmyby"]
[sub_resource type="Animation" id="Animation_k01ve"]
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tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("DirectionalLight2D:energy")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
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}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("MainPlayer:hide_sprite")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
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}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("MainPlayer:visible")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
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"values": [true]
}
[sub_resource type="Animation" id="Animation_lh55k"]
resource_name = "c02_final_show_end"
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tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("MainPlayer:hide_sprite")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 3.8),
"transitions": PackedFloat32Array(1, 1),
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"values": [true, false]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("MainPlayer:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
}
[sub_resource type="Animation" id="Animation_ciatp"]
resource_name = "c02_final_show_join"
length = 12.5
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("DirectionalLight2D:energy")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 12.1, 12.5),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [1.0, 1.0, 0.9]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("MainPlayer:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
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}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_k01ve"]
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&"c02_final_show_end": SubResource("Animation_lh55k"),
&"c02_final_show_join": SubResource("Animation_ciatp")
}
[node name="S04" type="Node2D"]
metadata/_edit_horizontal_guides_ = [-627.0]
[node name="Ground" parent="." instance=ExtResource("1_byh4s")]
scene_name = "c03_s04"
player_y = 60
[node name="AnimationPlayer" parent="Ground" index="0"]
libraries = {
&"": SubResource("AnimationLibrary_k01ve")
}
script = ExtResource("2_vjibx")
[node name="VibeSfx" type="Node" parent="Ground/AnimationPlayer" index="0"]
script = ExtResource("3_4efpk")
autoplay_group = &"c02_楼道2"
metadata/_custom_type_script = "uid://cpejxlfni6n52"
[node name="BGSprite2D" parent="Ground" index="2"]
light_mask = 5
texture = ExtResource("4_byh4s")
offset = Vector2(0, -158)
[node name="portal_left" parent="Ground/DeployLayer" index="0"]
position = Vector2(18, 29)
target_scene = "c02_s07"
target_portal = "1"
[node name="portal_right" parent="Ground/DeployLayer" index="1"]
position = Vector2(632, 30)
[node name="portal_1" parent="Ground/DeployLayer" index="2" instance=ExtResource("5_4efpk")]
position = Vector2(632, 30)
debug_note = "通往院子"
portal_name = "1"
[node name="Closeup麻将游戏" parent="Ground/DeployLayer" index="3" instance=ExtResource("6_dbkw8")]
packed_scene = ExtResource("7_jmyby")
[node name="MainPlayer" parent="Ground" index="5"]
position = Vector2(63, 95)
catty_light_energy = 0.5
player_movement_rect = Rect2(26, -158, 587, 316)
facing_direction = Vector2(1, 0)
[node name="CameraFocusMarker" parent="Ground" index="6"]
limit_left = 0
limit_top = -158
limit_right = 648
limit_bottom = 158
[node name="FGSprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="0"]
texture = ExtResource("5_vjibx")
offset = Vector2(0, -158)
[node name="PlayerLine2D" parent="Ground/ParallaxForeground" index="2"]
points = PackedVector2Array(26, 150, 613, 149)
[node name="DirectionalLight2D" parent="Ground" index="8"]
visible = false
energy = 0.9
blend_mode = 1
[editable path="Ground"]