xiandie/scene/camera/camera_focus_marker.gd

48 lines
1.5 KiB
GDScript

extends Marker2D
@export var lock_horizontal = true
@export var speed := 3.0
@export var half_screen_size := Vector2(564, 240) / 2.0
@export var top_shaded_length := 38
@export var limit_left := 0
@export var limit_right := 564
@export var limit_top := -158
@export var limit_bottom := 158
@onready var target = %Target as Node2D
# @onready var camera = %MainCamera as MainCamera
var zoom_ratio := 1.0
func tweak_position(velocity, facing_direction):
target.position.x = facing_direction.x * abs(velocity.x) * 0.3
if lock_horizontal:
global_position.y = 0
target.position.y = 0
else:
target.position.y = facing_direction.y * abs(velocity.y) * 0.3
func _physics_process(delta: float) -> void:
# set camera's position
var target_position = target.global_position
var current_position = MainCamera.global_position
# easing with speed
var position_delta = (target_position - current_position) * speed * delta
var new_position = current_position + position_delta
# clamp the position
var margin = half_screen_size / zoom_ratio
margin.y += top_shaded_length
new_position.x = clamp(new_position.x, limit_left + margin.x, limit_right - margin.x)
new_position.y = clamp(new_position.y, limit_top + margin.y, limit_bottom - margin.y)
MainCamera.global_position = new_position
MainCamera.zoom = Vector2(zoom_ratio, zoom_ratio)
func tween_zoom(ratio: float, duration := 1.0) -> Tween:
var tween = create_tween()
tween.tween_property(self, "zoom_ratio", ratio, duration).set_trans(Tween.TRANS_CUBIC)
return tween