50 lines
1.5 KiB
GDScript
50 lines
1.5 KiB
GDScript
extends CanvasLayer
|
|
|
|
signal exit(success: bool)
|
|
|
|
@onready var bg = $TextureRect as TextureRect
|
|
@onready var button = $TextureButton as TextureButton
|
|
|
|
var texture_dict = {
|
|
"1": preload("res://asset/art/scene/c02/s04_保卫科/折叠元宝/1.png"),
|
|
"2": preload("res://asset/art/scene/c02/s04_保卫科/折叠元宝/2.png"),
|
|
"3": preload("res://asset/art/scene/c02/s04_保卫科/折叠元宝/3.png"),
|
|
"4": preload("res://asset/art/scene/c02/s04_保卫科/折叠元宝/4.png"),
|
|
"5": preload("res://asset/art/scene/c02/s04_保卫科/折叠元宝/5.png"),
|
|
"6": preload("res://asset/art/scene/c02/s04_保卫科/折叠元宝/6.png"),
|
|
"7": preload("res://asset/art/scene/c02/s04_保卫科/折叠元宝/7.png"),
|
|
}
|
|
|
|
var current_texture = 0
|
|
|
|
|
|
func _ready() -> void:
|
|
layer = GlobalConfig.CANVAS_LAYER_LITTLE_GAME
|
|
if ArchiveManager.get_global_value("c02_tin_coin_taken"):
|
|
replace_bg()
|
|
button.visible = false
|
|
# button.disabled = true
|
|
return
|
|
button.pressed.connect(_on_button_pressed)
|
|
|
|
|
|
func replace_bg():
|
|
bg.texture = preload("res://asset/art/scene/c02/s04_保卫科/保卫科祭台_after.png")
|
|
|
|
|
|
func _on_button_pressed() -> void:
|
|
if current_texture == 7:
|
|
exit.emit(true)
|
|
return
|
|
elif current_texture == 0:
|
|
$"遮罩".visible = true
|
|
$"Sfx抽纸".play()
|
|
replace_bg()
|
|
$"Sfx折纸".play()
|
|
current_texture += 1
|
|
button.texture_normal = texture_dict[str(current_texture)]
|
|
button.texture_hover = null
|
|
button.texture_click_mask = null
|
|
button.size = Vector2.ZERO
|
|
button.set_offsets_preset(Control.PRESET_CENTER)
|