xiandie/scene/ground/script/c02/event_2d_xchan_run_away.gd

38 lines
814 B
GDScript

@tool
extends Event2D
# var prev_stage := 0
# var stage := 0
func _ready() -> void:
super._ready()
if Engine.is_editor_hint():
return
func _on_global_stage_updated(e: StringName, s: int):
super._on_global_stage_updated(e, s)
func _on_ground_ready(ground: Ground2D):
_on_stage_updated()
func _on_pre_stage_updated():
pass
func _on_stage_updated():
# 0初始隐藏 1准备播放 2播放结束隐藏
if stage == 1:
var ambush = $"Ambush走到尽头后小蝉跑" as Ambush2D
ambush.enabled = true
var sprite = $"AutoplayAnimatedSprite"
ambush.triggered.connect(func():
sprite.play("c00_头套小婵_run")
SceneManager.lock_player()
SceneManager.pop_os_with_str("c02_二楼小蝉跑掉")
await Util.wait(3.0)
SceneManager.unlock_player()
EventManager.set_stage(event, 2)
)