xiandie/scene/little_game/书架/书架.tscn

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texture_normal = SubResource("AtlasTexture_5j1oq")
[node name="Book3" type="Node2D" parent="Shelf/Layer2"]
position = Vector2(45, 0)
[node name="BookButton" type="TextureButton" parent="Shelf/Layer2/Book3"]
clip_contents = true
anchors_preset = 2
anchor_top = 1.0
anchor_bottom = 1.0
offset_top = -99.0
offset_right = 15.0
grow_vertical = 0
texture_normal = SubResource("AtlasTexture_e5eo5")
[node name="Book4" type="Node2D" parent="Shelf/Layer2"]
position = Vector2(62, 0)
[node name="BookButton" type="TextureButton" parent="Shelf/Layer2/Book4"]
clip_contents = true
anchors_preset = 2
anchor_top = 1.0
anchor_bottom = 1.0
offset_top = -99.0
offset_right = 15.0
grow_vertical = 0
texture_normal = SubResource("AtlasTexture_sungh")
[node name="Book5" type="Node2D" parent="Shelf/Layer2"]
position = Vector2(79, 0)
[node name="BookButton" type="TextureButton" parent="Shelf/Layer2/Book5"]
clip_contents = true
anchors_preset = 2
anchor_top = 1.0
anchor_bottom = 1.0
offset_top = -97.0
offset_right = 13.0
grow_vertical = 0
texture_normal = SubResource("AtlasTexture_yqrs8")
[node name="Book6" type="Node2D" parent="Shelf/Layer2"]
position = Vector2(94, 0)
[node name="BookButton" type="TextureButton" parent="Shelf/Layer2/Book6"]
clip_contents = true
anchors_preset = 2
anchor_top = 1.0
anchor_bottom = 1.0
offset_top = -97.0
offset_right = 13.0
grow_vertical = 0
texture_normal = SubResource("AtlasTexture_jrkcq")
[node name="Book7" type="Node2D" parent="Shelf/Layer2"]
position = Vector2(109, 0)
[node name="BookButton" type="TextureButton" parent="Shelf/Layer2/Book7"]
clip_contents = true
anchors_preset = 2
anchor_top = 1.0
anchor_bottom = 1.0
offset_top = -96.0
offset_right = 13.0
grow_vertical = 0
texture_normal = SubResource("AtlasTexture_mc72l")
[node name="Book8" type="Node2D" parent="Shelf/Layer2"]
position = Vector2(124, 0)
[node name="BookButton" type="TextureButton" parent="Shelf/Layer2/Book8"]
clip_contents = true
anchors_preset = 2
anchor_top = 1.0
anchor_bottom = 1.0
offset_top = -97.0
offset_right = 13.0
grow_vertical = 0
texture_normal = SubResource("AtlasTexture_ac7xn")
[node name="生死簿" type="AnimatedSprite2D" parent="Shelf"]
visible = false
position = Vector2(134, 1)
scale = Vector2(0.9, 0.91)
sprite_frames = ExtResource("6_nyh8c")
animation = &"书架倒下"
[node name="Button" type="Button" parent="Shelf/生死簿"]
custom_minimum_size = Vector2(17, 70)
offset_left = -7.77778
offset_top = -79.1209
offset_right = 9.22222
offset_bottom = -29.1209
focus_mode = 0
flat = true
[node name="ColorRectTop" type="ColorRect" parent="."]
unique_name_in_owner = true
visible = false
custom_minimum_size = Vector2(564, 38.5)
anchors_preset = 5
anchor_left = 0.5
anchor_right = 0.5
offset_left = -282.0
offset_right = 282.0
offset_bottom = 40.0
grow_horizontal = 2
mouse_filter = 2
color = Color(0, 0, 0, 1)
[node name="ColorRectBottom" type="ColorRect" parent="."]
unique_name_in_owner = true
visible = false
custom_minimum_size = Vector2(564, 38.5)
anchors_preset = 7
anchor_left = 0.5
anchor_top = 1.0
anchor_right = 0.5
anchor_bottom = 1.0
offset_left = -282.0
offset_top = -38.5
offset_right = 282.0
grow_horizontal = 2
grow_vertical = 0
mouse_filter = 2
color = Color(0, 0, 0, 1)
[node name="生死簿" parent="." instance=ExtResource("6_mhajy")]
visible = false