74 lines
2.2 KiB
GDScript
74 lines
2.2 KiB
GDScript
@tool
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extends Event2D
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# var prev_stage := 0
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# var stage := 0
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@onready var light = $"PointLight2D" as PointLight2D
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func _ready() -> void:
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super._ready()
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if Engine.is_editor_hint():
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return
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func _on_global_stage_updated(e: StringName, s: int) -> void:
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super._on_global_stage_updated(e, s)
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func _on_ground_ready(_ground: Ground2D) -> void:
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if stage == 2:
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# 进入演出
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var portal_2_x = $"../portal_2".global_position.x
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SceneManager.get_player().global_position.x = portal_2_x
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_fatty_game_finished_show.call_deferred()
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func _fatty_game_finished_show() -> void:
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var player = SceneManager.get_player()
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var camera = SceneManager.get_camera_marker()
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player.set_facing_direction(Vector2.LEFT)
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SceneManager.lock_player(0, 21, true)
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var monster = $"../棺材怪切肉" as AnimatedSprite2D
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monster.show()
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monster.play("砍桌子")
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var sfx_monster = $"../棺材怪切肉/Sfx棺材怪切肉" as Sfx2D
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# 小孩笑声
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var sfx_laugh = $"Sfx2D小蝉笑声"
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var tween = create_tween()
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tween.tween_interval(3.0)
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tween.tween_callback(sfx_laugh.play)
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tween.tween_interval(0.5)
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await tween.finished
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create_tween().tween_property(camera, "force_offset:x", -300.0, 4.0).as_relative()
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await Util.wait(1.5)
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camera.tween_zoom(1.2, 3.0)
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await Util.wait(2.0)
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monster.play("地下呼吸帧_准备走路")
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# 切肉声消失
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create_tween().tween_property(sfx_monster, "volume_db", -100.0, 1.0)
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create_tween().tween_property(sfx_laugh, "position:x", -500.0, 3.0).as_relative()
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await Util.wait(3.0)
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var ambush_xchan = $"../Ambush小蝉消失" as Ambush2D
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ambush_xchan.visible = true
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ambush_xchan.modulate.a = 0.0
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ambush_xchan.triggered.connect(
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func(): create_tween().tween_property(ambush_xchan, "modulate:a", 0.0, 1.0)
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)
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create_tween().tween_property(ambush_xchan, "modulate:a", 1.0, 1.0)
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camera.tween_zoom(1.0, 3.0)
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create_tween().tween_property(camera, "force_offset:x", 0.0, 3.0)
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create_tween().tween_property(light, "energy", 0.0, 2.0)
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await Util.wait(3.0)
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SceneManager.pop_os_with_str("c03_s07_胖子游戏结束")
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SceneManager.unlock_player()
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EventManager.set_stage_if_greater("c03_meat_grinder", 3)
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func _on_pre_stage_updated() -> void:
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pass
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func _on_stage_updated() -> void:
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pass
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