xiandie/scene/little_game/panel.gd
2025-05-29 14:14:02 +08:00

22 lines
635 B
GDScript

extends Node2D
@onready var d1 = $Draggable2D1 as Draggable2D
@onready var d2 = $Draggable2D2 as Draggable2D
@onready var d3 = $Draggable2D3 as Draggable2D
@onready var d4 = $Draggable2D4 as Draggable2D
@onready var b1 = $Button1 as Button
@onready var b2 = $Button2 as Button
@onready var b3 = $Button3 as Button
@onready var b4 = $Button4 as Button
func _ready() -> void:
b1.mouse_entered.connect(_on_mouse_entered.bind(1))
b2.mouse_entered.connect(_on_mouse_entered.bind(2))
b3.mouse_entered.connect(_on_mouse_entered.bind(3))
b4.mouse_entered.connect(_on_mouse_entered.bind(4))
func _on_mouse_entered(id: int):
print(id)