xiandie/asset/shader/背景色彩调整.gdshader
2025-05-29 14:14:02 +08:00

17 lines
407 B
Plaintext

shader_type canvas_item;
//void vertex() {
//// Called for every vertex the material is visible on.
//}
//
//void fragment() {
//// Called for every pixel the material is visible on.
//}
//
//void light() {
////COLOR.r=0.5;
////LIGHT.a = 0.1;
//// // Called for every pixel for every light affecting the CanvasItem.
//// // Uncomment to replace the default light processing function with this one.
//}