17 lines
407 B
Plaintext
17 lines
407 B
Plaintext
shader_type canvas_item;
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//void vertex() {
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//// Called for every vertex the material is visible on.
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//}
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//
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//void fragment() {
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//// Called for every pixel the material is visible on.
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//}
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//
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//void light() {
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////COLOR.r=0.5;
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////LIGHT.a = 0.1;
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//// // Called for every pixel for every light affecting the CanvasItem.
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//// // Uncomment to replace the default light processing function with this one.
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//}
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