extends Node2D @export var scene_config: SceneConfig: set(val): scene_config = val _load_scene_config() func _ready() -> void: if GlobalConfig.DEBUG: get_window().always_on_top = true $UILayer.layer = GlobalConfig.CANVAS_LAYER_UI %ColorRectTop.visible = true %ColorRectBottom.visible = true _load_scene_config() DialogueManager.show_dialogue_balloon( preload("res://asset/dialogue/c01.dialogue"), "c01_s01_heiwu" ) func _load_scene_config() -> void: if !scene_config: return