[gd_scene load_steps=7 format=3 uid="uid://dayyx4jerj7io"] [ext_resource type="Script" path="res://scene/ground/ground.gd" id="1_0vrlo"] [ext_resource type="PackedScene" uid="uid://cjhw5ecygrqty" path="res://scene/player/main_player.tscn" id="3_atha7"] [ext_resource type="PackedScene" uid="uid://61pis75a8fdq" path="res://scene/entity/portal.tscn" id="3_t73yw"] [ext_resource type="Script" path="res://config/audio/random_audio_stream_player.gd" id="5_7mb2q"] [ext_resource type="Texture2D" uid="uid://by8h2yuqve7fw" path="res://asset/art/scene/c02/s06_院子回忆版/fg_有人.png" id="5_i5hii"] [sub_resource type="GDScript" id="GDScript_qxugl"] script/source = "extends CanvasLayer func _ready() -> void: layer = GlobalConfig.CANVAS_LAYER_HD_ENTITY " [node name="Ground" type="Node2D"] script = ExtResource("1_0vrlo") [node name="AnimationPlayer" type="AnimationPlayer" parent="."] [node name="BGColorRect" type="ColorRect" parent="."] custom_minimum_size = Vector2(664, 318) anchors_preset = 4 anchor_top = 0.5 anchor_bottom = 0.5 offset_left = -50.0 offset_top = -159.0 offset_right = 614.0 offset_bottom = 159.0 grow_vertical = 2 mouse_filter = 2 color = Color(0, 0, 0, 1) [node name="BGSprite2D" type="Sprite2D" parent="."] unique_name_in_owner = true centered = false offset = Vector2(0, -120) [node name="DeployLayer" type="Node2D" parent="."] unique_name_in_owner = true [node name="portal_left" parent="DeployLayer" instance=ExtResource("3_t73yw")] position = Vector2(26, -1) [node name="portal_right" parent="DeployLayer" instance=ExtResource("3_t73yw")] position = Vector2(530, 0) portal_name = "right" [node name="AmbientLayer" type="Node2D" parent="."] [node name="MainPlayer" parent="." instance=ExtResource("3_atha7")] unique_name_in_owner = true position = Vector2(26, 40) [node name="ParallaxForeground" type="ParallaxBackground" parent="."] unique_name_in_owner = true layer = 2 [node name="BGParallaxLayer" type="ParallaxLayer" parent="ParallaxForeground"] [node name="FGParallaxLayer" type="ParallaxLayer" parent="ParallaxForeground"] motion_scale = Vector2(1.1, 1.1) [node name="FGSprite2D" type="Sprite2D" parent="ParallaxForeground/FGParallaxLayer"] unique_name_in_owner = true position = Vector2(-34, -118) texture = ExtResource("5_i5hii") centered = false [node name="SubViewportContainer" type="SubViewportContainer" parent="."] offset_right = 2256.0 offset_bottom = 1268.0 scale = Vector2(0.25, 0.25) mouse_filter = 2 [node name="SubViewport" type="SubViewport" parent="SubViewportContainer"] transparent_bg = true handle_input_locally = false canvas_item_default_texture_filter = 0 size = Vector2i(2256, 1268) render_target_update_mode = 4 [node name="HdLayer" type="CanvasLayer" parent="SubViewportContainer/SubViewport"] script = SubResource("GDScript_qxugl") [node name="DirectionalLight2D" type="DirectionalLight2D" parent="."] unique_name_in_owner = true blend_mode = 2 range_layer_max = 2 shadow_enabled = true shadow_color = Color(0.333333, 0.333333, 0.333333, 0.34902) height = 0.5 [node name="FootstepAudioPlayer" type="AudioStreamPlayer" parent="."] unique_name_in_owner = true script = ExtResource("5_7mb2q")