@tool extends Control class_name StatisticsPreview const ProjectStatistics: Script = preload("../loaders/ProjectStatistics.gd") var editor_interface: EditorInterface @onready var overview: Control = $VSplitContainer/ScrollContainer/MarginContainer/TabContainer/Overview @onready var scenes_view: Control = $VSplitContainer/ScrollContainer/MarginContainer/TabContainer/Scenes @onready var resources_view: Control = $VSplitContainer/ScrollContainer/MarginContainer/TabContainer/Resources @onready var scripts_view: Control = $VSplitContainer/ScrollContainer/MarginContainer/TabContainer/Scripts @onready var misc_view: Control = $VSplitContainer/ScrollContainer/MarginContainer/TabContainer/Misc func _on_refresh_pressed() -> void: var stats: ProjectStatistics = ProjectStatistics.new() stats._load_dir() overview.display(stats) scenes_view.display(stats) resources_view.display(stats) scripts_view.display(stats) misc_view.display(stats) func _on_file_selected(path: String) -> void: if Engine.is_editor_hint(): editor_interface.select_file(path) if not ResourceLoader.exists(path): return var resource: Resource = ResourceLoader.load(path) if resource: if resource is PackedScene: editor_interface.open_scene_from_path(path) else: editor_interface.edit_resource(resource)