extends "../FileStatistics.gd" var local_to_scene: bool var type: String var base_node_type: String var node_count: int var connection_count: int func _load_dir(at_path: String) -> int: if ResourceLoader.exists(at_path): var resource := ResourceLoader.load(at_path) if resource: _load_file_info(at_path, true) _load_resource(resource) return OK return ERR_CANT_ACQUIRE_RESOURCE func _load_resource(resource: Resource) -> void: local_to_scene = resource.resource_local_to_scene type = resource.get_class() if resource is PackedScene: var scene: PackedScene = resource as PackedScene var state: SceneState = scene.get_state() base_node_type = state.get_node_type(0) node_count = state.get_node_count() connection_count = state.get_connection_count() func _get_extension() -> String: return type func _get_icon() -> String: return type func _get_color() -> Color: if type == "VisualScript": return Color.AZURE var color = Color(hash(type)).inverted() color.a = 1.0 return color func _is_scene() -> bool: return ClassDB.is_parent_class(type, "PackedScene") func _is_script() -> bool: return ClassDB.is_parent_class(type, "Script") func _is_resource() -> bool: return true