[gd_scene load_steps=6 format=3 uid="uid://cjx7o685ox8c1"] [ext_resource type="Script" uid="uid://c5s4giu182isu" path="res://scene/little_game/弹珠游戏/弹珠游戏.gd" id="1_p2trd"] [ext_resource type="Texture2D" uid="uid://djvd0ud50p75h" path="res://asset/art/little_game/弹珠/弹珠背景.png" id="2_kl3gx"] [ext_resource type="PackedScene" uid="uid://bbcfjksjlyfx5" path="res://scene/little_game/弹珠游戏/ball.tscn" id="4_bm1k0"] [ext_resource type="Texture2D" uid="uid://cny2ovcg2ry7c" path="res://asset/art/little_game/弹珠/瞄准线.png" id="4_plt4v"] [sub_resource type="CircleShape2D" id="CircleShape2D_bm1k0"] radius = 300.0 [node name="弹珠游戏" type="CanvasLayer"] script = ExtResource("1_p2trd") [node name="TextureRect" type="TextureRect" parent="."] offset_left = -4.0 offset_right = 1724.0 offset_bottom = 951.0 scale = Vector2(0.333, 0.333) size_flags_horizontal = 4 size_flags_vertical = 4 texture = ExtResource("2_kl3gx") [node name="Area2D" type="Area2D" parent="."] position = Vector2(274, 158) collision_layer = 128 collision_mask = 128 monitorable = false linear_damp_space_override = 3 angular_damp_space_override = 3 [node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"] shape = SubResource("CircleShape2D_bm1k0") [node name="StaticBody2D" type="StaticBody2D" parent="."] collision_layer = 128 collision_mask = 128 [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="StaticBody2D"] position = Vector2(18, 53) build_mode = 1 polygon = PackedVector2Array(116, 41, 144, 48, 175, 41, 207, 25, 242, 25, 263, 37, 296, 41, 313, 26, 354, 24, 396, 45, 425, 47, 445, 45, 485, 71, 512, 108, 510, 142, 480, 168, 416, 201, 325, 225, 272, 229, 170, 218, 102, 197, 36, 145, 37, 103, 69, 70) [node name="Pivot" type="Marker2D" parent="."] position = Vector2(294, 256) [node name="Ball" parent="Pivot" instance=ExtResource("4_bm1k0")] scale = Vector2(1.6575, 1.6575) is_shooter = true [node name="HandPivot" type="Marker2D" parent="Pivot"] [node name="Hand" type="Sprite2D" parent="Pivot/HandPivot"] position = Vector2(1, -31) scale = Vector2(1.5, 1.5) texture = ExtResource("4_plt4v") [node name="Balls" type="Node2D" parent="."] [node name="Ball" parent="Balls" instance=ExtResource("4_bm1k0")] position = Vector2(266, 107) scale = Vector2(1.185, 1.185) collision_layer = 132 [node name="Ball2" parent="Balls" instance=ExtResource("4_bm1k0")] position = Vector2(342, 120) scale = Vector2(1.2175, 1.2175) collision_layer = 132 id = "3" [node name="Ball3" parent="Balls" instance=ExtResource("4_bm1k0")] position = Vector2(191, 124) scale = Vector2(1.2275, 1.2275) collision_layer = 132