extends CanvasLayer signal exit(success: bool) @onready var button = $TextureButton as TextureButton var texture_dict = { "0": preload("res://asset/art/scene/c02/s04_保卫科/花名册/花名册封皮.png"), "1": preload("res://asset/art/scene/c02/s04_保卫科/花名册/翻开页.png"), } var current_texture = 0 func _ready() -> void: layer = GlobalConfig.CANVAS_LAYER_LITTLE_GAME button.pressed.connect(_on_button_pressed) func _on_button_pressed() -> void: current_texture = wrapi(current_texture + 1, 0, 2) button.texture_normal = texture_dict[str(current_texture)] button.set_anchors_preset(Control.PRESET_CENTER)