extends CanvasLayer @onready var bg = $BG as TextureRect @onready var rope_with_mahjong = $"Draggable2D麻绳" as Draggable2D func _ready() -> void: layer = GlobalConfig.CANVAS_LAYER_LITTLE_GAME var mahjong_picked = ArchiveManager.get_global_value("c03_s03_mahjong_picked") if mahjong_picked: rope_with_mahjong.queue_free() else: rope_with_mahjong.picked.connect(_on_btn_pressed, CONNECT_ONE_SHOT) func _on_btn_pressed(_arg): ArchiveManager.set_global_entry("c03_s03_mahjong_picked", true) SceneManager.enable_prop_item("prop_麻将2") rope_with_mahjong.queue_free()