extends CanvasLayer @onready var rect = $ColorRect as ColorRect func _ready() -> void: rect.material.set("shader_parameter/intensity", 0.0) var tween: Tween func dizzy(duration := 3.5, intensity := 1.5): if duration < 0.6: return if tween and tween.is_valid(): tween.kill() show() tween = create_tween() tween.tween_property(rect.material, "shader_parameter/intensity", intensity, 0.3) tween.tween_interval(duration - 0.6) tween.tween_property(rect.material, "shader_parameter/intensity", 0.0, 0.3)