[gd_scene load_steps=9 format=3 uid="uid://h0s5ms7r7d8g"] [ext_resource type="Shader" path="res://scene/shading/ghost.gdshader" id="1_n4q4i"] [ext_resource type="Texture2D" uid="uid://wvnpr0w3srtr" path="res://asset/art/临时草稿/ghost-sheet.png" id="2_vp102"] [ext_resource type="Texture2D" uid="uid://bc64s5xfysrc3" path="res://asset/art/scene/c01/s07_书店外/bg_书店外_夜晚.png" id="4_lap87"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_fv2fx"] shader = ExtResource("1_n4q4i") shader_parameter/shake_power = 0.01 shader_parameter/shake_rate = 1.0 shader_parameter/shake_speed = 6.0 shader_parameter/shake_block_size = 5.0 shader_parameter/shake_color_rate = 0.005 [sub_resource type="AtlasTexture" id="AtlasTexture_vaq88"] atlas = ExtResource("2_vp102") region = Rect2(0, 0, 256, 256) [sub_resource type="AtlasTexture" id="AtlasTexture_mh23v"] atlas = ExtResource("2_vp102") region = Rect2(256, 0, 256, 256) [sub_resource type="AtlasTexture" id="AtlasTexture_5x2re"] atlas = ExtResource("2_vp102") region = Rect2(512, 0, 256, 256) [sub_resource type="SpriteFrames" id="SpriteFrames_fqswq"] animations = [{ "frames": [{ "duration": 3.0, "texture": SubResource("AtlasTexture_vaq88") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_mh23v") }, { "duration": 2.0, "texture": SubResource("AtlasTexture_5x2re") }], "loop": true, "name": &"default", "speed": 5.0 }] [node name="Ghost" type="AnimatedSprite2D"] material = SubResource("ShaderMaterial_fv2fx") position = Vector2(135, 129) sprite_frames = SubResource("SpriteFrames_fqswq") autoplay = "default" frame_progress = 0.983059 [node name="BackBufferCopy" type="BackBufferCopy" parent="."] copy_mode = 2 [node name="Sprite2D" type="Sprite2D" parent="."] visible = false show_behind_parent = true position = Vector2(595, -10) texture = ExtResource("4_lap87")