[gd_scene load_steps=24 format=3 uid="uid://n75766ui6udi"] [ext_resource type="Script" uid="uid://5r8bu30xpb6m" path="res://scene/ground/script/c03/s04_closeup整理麻将游戏.gd" id="1_npctd"] [ext_resource type="AudioStream" uid="uid://cj2wd18uh67sc" path="res://asset/audio/effect/casino/chipLay2.ogg" id="2_oafpr"] [ext_resource type="AudioStream" uid="uid://bki553kyllb1k" path="res://asset/audio/effect/casino/chipsHandle4.ogg" id="2_oarv7"] [ext_resource type="Texture2D" uid="uid://6q05kftuxauv" path="res://asset/art/scene/c03/s04_李癞房间/麻将游戏整理/麻将游戏盒子特写.png" id="3_f6p4s"] [ext_resource type="Script" uid="uid://rq6w1vuhuq1m" path="res://scene/entity/audio/sfx.gd" id="3_oarv7"] [ext_resource type="Texture2D" uid="uid://b2ectbek7vksi" path="res://asset/art/scene/c03/s04_李癞房间/麻将游戏整理/三条.png" id="4_axqt4"] [ext_resource type="AudioStream" uid="uid://cyh1ynixo2li" path="res://asset/audio/effect/casino/chipLay3.ogg" id="4_ta1cv"] [ext_resource type="AudioStream" uid="uid://dxh48r32lm7p2" path="res://asset/audio/effect/casino/chipsHandle5.ogg" id="5_ivruk"] [ext_resource type="Texture2D" uid="uid://dis6qtf1hvop2" path="res://asset/art/scene/c03/s04_李癞房间/麻将游戏整理/九筒.png" id="7_f6p4s"] [ext_resource type="Texture2D" uid="uid://y15vgb2gq2r3" path="res://asset/art/scene/c03/s04_李癞房间/麻将游戏整理/手.png" id="7_rp00l"] [ext_resource type="Texture2D" uid="uid://tdo5xxovhljp" path="res://asset/art/scene/c03/s04_李癞房间/麻将游戏整理/麻将游戏桌面背景.png" id="7_ta1cv"] [ext_resource type="Texture2D" uid="uid://b2pypf81rgqkw" path="res://asset/art/scene/c03/s04_李癞房间/麻将游戏整理/三筒.png" id="8_ib3cx"] [ext_resource type="Texture2D" uid="uid://dtatrr7yiptwe" path="res://asset/art/scene/c03/s04_李癞房间/麻将游戏整理/整理成功.png" id="8_qedsv"] [ext_resource type="Texture2D" uid="uid://bo4hrg3sqpoou" path="res://asset/art/scene/c03/s04_李癞房间/麻将游戏整理/伍万.png" id="9_axqt4"] [ext_resource type="Texture2D" uid="uid://dduhqah1p81tb" path="res://asset/art/scene/c03/s04_李癞房间/麻将游戏整理/初始一条.png" id="15_ta1cv"] [ext_resource type="Texture2D" uid="uid://dwyk0e1c2eg37" path="res://asset/art/scene/c03/s04_李癞房间/麻将游戏整理/初始一筒.png" id="16_8hre4"] [ext_resource type="Texture2D" uid="uid://bsqp5gfgplgrv" path="res://asset/art/scene/c03/s04_李癞房间/麻将游戏整理/麻将整理游戏视觉引导光影.png" id="16_ivruk"] [ext_resource type="Texture2D" uid="uid://doxc87cp3e8i4" path="res://asset/art/scene/c03/s04_李癞房间/麻将游戏整理/二筒.png" id="17_b56iy"] [sub_resource type="Animation" id="Animation_qedsv"] resource_name = "hand_swing" length = 5.0 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Hand:position") tracks/0/interp = 2 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 1.23333, 3.9, 5), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 0, "values": [Vector2(118, 225), Vector2(116, 223), Vector2(116, 227), Vector2(118, 225)] } [sub_resource type="Animation" id="Animation_2kqht"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Hand:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(118, 240)] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_0b7mu"] _data = { &"RESET": SubResource("Animation_2kqht"), &"hand_swing": SubResource("Animation_qedsv") } [sub_resource type="Gradient" id="Gradient_vspel"] offsets = PackedFloat32Array(0, 0.78811, 1) colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0) [sub_resource type="GradientTexture2D" id="GradientTexture2D_ta1cv"] gradient = SubResource("Gradient_vspel") width = 90 height = 72 fill = 2 fill_from = Vector2(0.5, 0.5) fill_to = Vector2(1, 1) [node name="Closeup整理麻将游戏" type="CanvasLayer"] script = ExtResource("1_npctd") metadata/_edit_horizontal_guides_ = [278.0] [node name="SfxStart" type="AudioStreamPlayer" parent="."] stream = ExtResource("2_oarv7") bus = &"game_sfx" script = ExtResource("3_oarv7") metadata/_custom_type_script = "uid://rq6w1vuhuq1m" [node name="SfxSelect" type="AudioStreamPlayer" parent="."] stream = ExtResource("2_oafpr") bus = &"game_sfx" script = ExtResource("3_oarv7") metadata/_custom_type_script = "uid://rq6w1vuhuq1m" [node name="SfxSwitch" type="AudioStreamPlayer" parent="."] stream = ExtResource("4_ta1cv") bus = &"game_sfx" script = ExtResource("3_oarv7") metadata/_custom_type_script = "uid://rq6w1vuhuq1m" [node name="SfxSuccess" type="AudioStreamPlayer" parent="."] stream = ExtResource("5_ivruk") bus = &"game_sfx" script = ExtResource("3_oarv7") metadata/_custom_type_script = "uid://rq6w1vuhuq1m" [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { &"": SubResource("AnimationLibrary_0b7mu") } autoplay = "hand_swing" [node name="BG" type="TextureRect" parent="."] anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 mouse_filter = 0 texture = ExtResource("7_ta1cv") [node name="HandSuccess" type="TextureRect" parent="."] visible = false anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 offset_left = 84.0 offset_top = 202.0 offset_right = 84.0 offset_bottom = 202.0 grow_horizontal = 2 grow_vertical = 2 mouse_filter = 2 texture = ExtResource("8_qedsv") stretch_mode = 2 [node name="Box" type="TextureRect" parent="."] anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 mouse_filter = 0 texture = ExtResource("3_f6p4s") [node name="Right" type="GridContainer" parent="Box"] layout_mode = 0 offset_left = 287.0 offset_top = 193.0 offset_right = 351.0 offset_bottom = 247.0 theme_override_constants/h_separation = 2 theme_override_constants/v_separation = 3 columns = 3 [node name="1" type="TextureButton" parent="Box/Right"] unique_name_in_owner = true custom_minimum_size = Vector2(20, 14) layout_mode = 2 texture_normal = ExtResource("9_axqt4") ignore_texture_size = true [node name="光束" type="PointLight2D" parent="Box/Right/1"] position = Vector2(11, 8) scale = Vector2(0.25, 0.25) energy = 0.3 range_layer_max = 10 texture = SubResource("GradientTexture2D_ta1cv") [node name="2" type="TextureButton" parent="Box/Right"] unique_name_in_owner = true custom_minimum_size = Vector2(20, 14) layout_mode = 2 texture_normal = ExtResource("4_axqt4") ignore_texture_size = true [node name="光束" type="PointLight2D" parent="Box/Right/2"] position = Vector2(11, 8) scale = Vector2(0.25, 0.25) energy = 0.3 range_layer_max = 10 texture = SubResource("GradientTexture2D_ta1cv") [node name="3" type="TextureButton" parent="Box/Right"] unique_name_in_owner = true custom_minimum_size = Vector2(20, 14) layout_mode = 2 texture_normal = ExtResource("4_axqt4") ignore_texture_size = true [node name="光束" type="PointLight2D" parent="Box/Right/3"] position = Vector2(11, 8) scale = Vector2(0.25, 0.25) energy = 0.3 range_layer_max = 10 texture = SubResource("GradientTexture2D_ta1cv") [node name="4" type="TextureButton" parent="Box/Right"] unique_name_in_owner = true custom_minimum_size = Vector2(20, 14) layout_mode = 2 texture_normal = ExtResource("17_b56iy") ignore_texture_size = true [node name="光束" type="PointLight2D" parent="Box/Right/4"] position = Vector2(11, 8) scale = Vector2(0.25, 0.25) energy = 0.3 range_layer_max = 10 texture = SubResource("GradientTexture2D_ta1cv") [node name="5" type="TextureButton" parent="Box/Right"] unique_name_in_owner = true custom_minimum_size = Vector2(20, 14) layout_mode = 2 texture_normal = ExtResource("4_axqt4") ignore_texture_size = true [node name="光束" type="PointLight2D" parent="Box/Right/5"] position = Vector2(11, 8) scale = Vector2(0.25, 0.25) energy = 0.3 range_layer_max = 10 texture = SubResource("GradientTexture2D_ta1cv") [node name="6" type="TextureButton" parent="Box/Right"] unique_name_in_owner = true custom_minimum_size = Vector2(20, 14) layout_mode = 2 texture_normal = ExtResource("4_axqt4") ignore_texture_size = true [node name="光束" type="PointLight2D" parent="Box/Right/6"] position = Vector2(11, 8) scale = Vector2(0.25, 0.25) energy = 0.3 range_layer_max = 10 texture = SubResource("GradientTexture2D_ta1cv") [node name="7" type="TextureButton" parent="Box/Right"] unique_name_in_owner = true custom_minimum_size = Vector2(20, 20) layout_mode = 2 texture_normal = ExtResource("9_axqt4") ignore_texture_size = true [node name="光束" type="PointLight2D" parent="Box/Right/7"] position = Vector2(11, 8) scale = Vector2(0.25, 0.25) energy = 0.3 range_layer_max = 10 texture = SubResource("GradientTexture2D_ta1cv") [node name="8" type="TextureButton" parent="Box/Right"] unique_name_in_owner = true custom_minimum_size = Vector2(20, 20) layout_mode = 2 texture_normal = ExtResource("9_axqt4") ignore_texture_size = true [node name="光束" type="PointLight2D" parent="Box/Right/8"] position = Vector2(11, 8) scale = Vector2(0.25, 0.25) energy = 0.3 range_layer_max = 10 texture = SubResource("GradientTexture2D_ta1cv") [node name="9" type="TextureButton" parent="Box/Right"] unique_name_in_owner = true custom_minimum_size = Vector2(20, 20) layout_mode = 2 texture_normal = ExtResource("7_f6p4s") ignore_texture_size = true [node name="光束" type="PointLight2D" parent="Box/Right/9"] position = Vector2(11, 8) scale = Vector2(0.25, 0.25) energy = 0.3 range_layer_max = 10 texture = SubResource("GradientTexture2D_ta1cv") [node name="Left" type="GridContainer" parent="Box"] layout_mode = 0 offset_left = 241.0 offset_top = 227.0 offset_right = 286.0 offset_bottom = 247.0 theme_override_constants/h_separation = 1 theme_override_constants/v_separation = 0 columns = 2 [node name="10" type="TextureButton" parent="Box/Left"] unique_name_in_owner = true layout_mode = 2 texture_normal = ExtResource("7_f6p4s") [node name="光束" type="PointLight2D" parent="Box/Left/10"] position = Vector2(11, 8) scale = Vector2(0.25, 0.25) energy = 0.3 range_layer_max = 10 texture = SubResource("GradientTexture2D_ta1cv") [node name="11" type="TextureButton" parent="Box/Left"] unique_name_in_owner = true layout_mode = 2 texture_normal = ExtResource("4_axqt4") [node name="光束" type="PointLight2D" parent="Box/Left/11"] position = Vector2(11, 8) scale = Vector2(0.25, 0.25) energy = 0.3 range_layer_max = 10 texture = SubResource("GradientTexture2D_ta1cv") [node name="0" type="TextureButton" parent="Box"] unique_name_in_owner = true layout_mode = 2 offset_left = 319.0 offset_top = 214.0 offset_right = 341.0 offset_bottom = 234.0 texture_normal = ExtResource("8_ib3cx") [node name="光束" type="PointLight2D" parent="Box/0"] position = Vector2(11, 8) scale = Vector2(0.25, 0.25) energy = 0.3 range_layer_max = 10 texture = SubResource("GradientTexture2D_ta1cv") [node name="Hand" type="Sprite2D" parent="."] position = Vector2(118, 240) texture = ExtResource("7_rp00l") [node name="12" type="TextureButton" parent="Hand"] unique_name_in_owner = true offset_left = -12.9439 offset_top = -15.0 offset_right = 9.05612 offset_bottom = 4.99999 rotation = 1.26235 texture_normal = ExtResource("15_ta1cv") [node name="光束" type="PointLight2D" parent="Hand/12"] position = Vector2(11, 8) scale = Vector2(0.25, 0.25) energy = 0.3 range_layer_max = 10 texture = SubResource("GradientTexture2D_ta1cv") [node name="13" type="TextureButton" parent="Hand"] unique_name_in_owner = true offset_left = 10.0561 offset_top = -3.00001 offset_right = 32.0561 offset_bottom = 17.0 rotation = 0.943099 texture_normal = ExtResource("16_8hre4") [node name="光束" type="PointLight2D" parent="Hand/13"] position = Vector2(11, 8) scale = Vector2(0.25, 0.25) energy = 0.3 range_layer_max = 10 texture = SubResource("GradientTexture2D_ta1cv") [node name="遮罩" type="TextureRect" parent="."] anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 mouse_filter = 2 texture = ExtResource("16_ivruk")