@tool extends AnimationRoot # 覆盖该方法 func _default_data() -> Dictionary: return {} func _ready() -> void: super._ready() if Engine.is_editor_hint(): return var camera_original_right = 0 func _on_ground_ready() -> void: # 暂时限制观看墙右侧 camera_original_right = SceneManager.get_camera_marker().limit_right SceneManager.get_camera_marker().limit_right = camera_original_right - 200 # _tween_show_right_side() func _tween_show_right_side() -> void: var tween = create_tween() tween.tween_property( SceneManager.get_camera_marker(), "limit_right", camera_original_right, 1.5 )