extends CanvasLayer signal exit() @onready var bg = $BG as TextureRect @onready var rope_with_mahjong = $"Draggable2D麻绳" as Draggable2D @onready var dusted_face = $"BG灰尘脸" as Control func _ready() -> void: layer = GlobalConfig.CANVAS_LAYER_LITTLE_GAME var mahjong_picked = EventManager.get_stage("c03_s03_mirror_mahjong") if mahjong_picked: dusted_face.hide() else: rope_with_mahjong.picked.connect(_on_picked, CONNECT_ONE_SHOT) func _on_picked(_arg): var parent = get_parent() as Closeup2D if parent: parent.hold_cancel_before_exit() SceneManager.enable_prop_item("prop_麻将2") await SceneManager.get_inspector().quit_and_hidden # TODO 诡异小孩声 SceneManager.pop_debug_dialog_info("音效", "诡异的小孩笑声") $"Sfx诡异小孩声".play() var tween := create_tween() tween.tween_interval(1.5) tween.tween_property(dusted_face, "modulate:a", 0.0, 1.5) tween.tween_interval(2.0) await tween.finished Util.timer(0.5, SceneManager.pop_os_with_str.bind("c03_s03_照完镜子")) exit.emit()