[gd_scene load_steps=7 format=3 uid="uid://bbcfjksjlyfx5"] [ext_resource type="Texture2D" uid="uid://b188k8l5f7sga" path="res://asset/art/little_game/弹珠/球2.png" id="2_fx3cc"] [ext_resource type="Script" uid="uid://by5avn2jd7vd1" path="res://scene/little_game/弹珠游戏/ball.gd" id="2_ni48t"] [ext_resource type="Texture2D" uid="uid://bfj4jq32jqvb" path="res://asset/art/little_game/弹珠/高光.png" id="4_2yrfq"] [sub_resource type="CircleShape2D" id="CircleShape2D_ni48t"] radius = 8.0 [sub_resource type="CompressedTexture2D" id="CompressedTexture2D_fx3cc"] [sub_resource type="AtlasTexture" id="AtlasTexture_2yrfq"] atlas = SubResource("CompressedTexture2D_fx3cc") region = Rect2(17, 19, 14, 9) [node name="Ball" type="RigidBody2D"] collision_layer = 128 collision_mask = 128 gravity_scale = 0.0 contact_monitor = true max_contacts_reported = 1 linear_damp = 5.0 script = ExtResource("2_ni48t") id = "2" [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource("CircleShape2D_ni48t") [node name="Sprite2D" type="Sprite2D" parent="."] z_index = 1 scale = Vector2(0.4, 0.4) texture = ExtResource("2_fx3cc") [node name="Shadow" type="Sprite2D" parent="."] position = Vector2(0, 6) texture = SubResource("AtlasTexture_2yrfq") [node name="高光" type="Sprite2D" parent="Shadow"] self_modulate = Color(1, 1, 1, 0.741176) show_behind_parent = true z_index = 1 position = Vector2(-4, -8) scale = Vector2(0.5, 0.5) texture = ExtResource("4_2yrfq")