extends Event2D # var prev_stage := 0 # var stage := 0 func _ready() -> void: super._ready() func _on_global_stage_updated(e: StringName, s: int): super._on_global_stage_updated(e, s) func _on_ground_ready(ground: Ground2D): _on_stage_updated() func _on_pre_stage_updated(): pass func _on_stage_updated(): # 1 阶段播放 2阶段结束 if stage == 1: $"Sfx2D小蝉哼歌".play.call_deferred()