extends Node2D func _ready() -> void: $Area2D.body_entered.connect(_on_body_entered, CONNECT_ONE_SHOT) func _on_body_entered(_b): $"Sfx鬼差浮现".play() var parent = get_parent() as Node2D if parent: SceneManager.pop_debug_dialog_info("特效&音效", "鬼影浮现") var tween = create_tween() tween.tween_property(parent, "modulate", Color.SLATE_GRAY, 1.0) tween.tween_property(parent, "modulate", Color.WHITE, 2.0)