class_name PlayerAnimationConfig extends RefCounted enum { # movement animation MOVEMENT_IDLE, MOVEMENT_WALKING, MOVEMENT_RUNNING, # action animation ACTION_NONE, ACTION_LOOKUP_WALL, } var ANIMATION_CONFIG = { "吕萍": { "scale": Vector2(0.5, 0.5), "speed_walking": 60.0, "can_run": true, "speed_runnig": 110.0, "walk_footstep": 0.5, "run_footstep": 7.0 / 10.0 / 2.0, # 内心 os 时,dialogue 的高度 "os_height": 120.0, "light_height": 60.0, # 人物脚底 offset,吕萍为 0,高 200px,足底在 100px 处 "foot_offset": Vector2(0, -100), MOVEMENT_IDLE: [&"c00_吕萍_idle_left", &"c00_吕萍_idle_right"], MOVEMENT_WALKING: [&"c00_吕萍_walking_left", &"c00_吕萍_walking_right"], MOVEMENT_RUNNING: [&"c00_吕萍_running_left", &"c00_吕萍_running_right"], # animation_name, scale, offset # ACTION_LOOKUP_WALL: [&"c00_吕萍_记笔记_right", Vector2(1.2, 1.2), Vector2(0, -50)], # 5 高,6 低 5: [&"c00_吕萍_点灯_high", Vector2.ONE, Vector2(0, -87)], 6: [&"c00_吕萍_点灯_mid", Vector2.ONE, Vector2(1, -50)], # 7 拿起纸杯 7: [&"c00_吕萍_拿纸杯", Vector2.ONE, Vector2(1, -65)], # 8 监听纸杯 8: [&"c00_吕萍_听纸杯", Vector2.ONE, Vector2(1, -65)], # 9 小手交互,吓摔倒 9: [&"c00_吕萍_背向吓倒", Vector2.ONE, Vector2(3, -90)], # 10 瞎子卧室看到癞子 10: [&"c02_吕萍_蹲下来查看", Vector2.ONE, Vector2(1, -54.5)], 11: [&"c02_吕萍_被吓到后退", Vector2.ONE, Vector2(-32, -54.5)], # 12 c00_吕萍_蹲下 13 c00_吕萍_蹲下呼吸 14 c00_吕萍_起立 12: [&"c00_吕萍_蹲下", Vector2.ONE, Vector2(20, -94.0)], 13: [&"c00_吕萍_蹲下呼吸", Vector2.ONE, Vector2(20, -94.0)], 14: [&"c00_吕萍_起立", Vector2.ONE, Vector2(20, -94.0)], }, "吕萍爬行": { "scale": Vector2.ONE, "speed_walking": 40.0, "can_run": false, "speed_runnig": 40.0, "walk_footstep": 0.7, "run_footstep": 0.7, "os_height": 50.0, "light_height": 20.0, # 人物脚底 offset,吕萍为 0,高 200px,足底在 100px 处 # 吕萍爬行高 59px "foot_offset": Vector2(0, -23.5), MOVEMENT_IDLE: [&"c02_吕萍_爬行_idle_l", &"c02_吕萍_爬行_idle_r"], MOVEMENT_WALKING: [&"c02_吕萍_爬行_left", &"c02_吕萍_爬行_right"], MOVEMENT_RUNNING: [&"c02_吕萍_爬行_left", &"c02_吕萍_爬行_right"], 5: [&"c02_吕萍_匍匐起身蹲着窥视", Vector2.ONE, Vector2(0, -37)], }, "吕萍带小猫": { "scale": Vector2(0.6, 0.6), "speed_walking": 60.0, "can_run": false, "speed_runnig": 60.0, "walk_footstep": 0.5, "run_footstep": 0.5, "os_height": 120.0, "light_height": 60.0, # 人物脚底 offset,吕萍为 0,高 200px,足底在 100px 处 "foot_offset": Vector2(0, -100), MOVEMENT_IDLE: [&"c00_吕萍带小猫_idle_left", &"c00_吕萍带小猫_idle_right"], MOVEMENT_WALKING: [&"c00_吕萍带小猫_walking_left", &"c00_吕萍带小猫_walking_right"], MOVEMENT_RUNNING: [&"c00_吕萍带小猫_walking_left", &"c00_吕萍带小猫_walking_right"], }, "吕萍推柜子": { "scale": Vector2(1.0, 1.0), "speed_walking": 40.0, "can_run": false, "speed_runnig": 40.0, "walk_footstep": 0.5, "run_footstep": 0.5, "os_height": 120.0, "light_height": 65.0, # 人物脚底 offset,吕萍为 0,高 200px,足底在 100px 处 "foot_offset": Vector2(22.5, -101), MOVEMENT_IDLE: [&"c00_吕萍_拉箱子呼吸_镜像", &"c00_吕萍_拉箱子呼吸_镜像"], MOVEMENT_WALKING: [&"c00_吕萍_拉箱子_镜像", &"c00_吕萍_拉箱子_镜像"], }, # "小蝶": # { # "scale": Vector2.ONE, # "speed_walking": 75.0, # "running_locked": true, # "speed_runnig": 75.0, # "walk_footstep": 0.5, # "run_footstep": 7.0 / 10.0 / 2.0, # "os_height": 50.0, # # 人物脚底 offset,吕萍为 0,高 200px,足底在 100px 处 # "foot_offset": Vector2(0, 0), # MOVEMENT_IDLE: [&"c00_吕萍_idle_left", &"c00_吕萍_idle_right"], # MOVEMENT_WALKING: [&"c00_吕萍_walking_left", &"c00_吕萍_walking_right"], # MOVEMENT_RUNNING: [&"c00_吕萍_running_left", &"c00_吕萍_running_right"], # }, "小小蝶": { "scale": Vector2.ONE, "speed_walking": 55.0, "can_run": true, "speed_runnig": 100.0, "walk_footstep": 0.5, "run_footstep": 7.0 / 10.0 / 2.0, "os_height": 70.0, "light_height": 40.0, # 如果使用 auto,就会自动以最低点为基准 # "auto_foot_offset": true, # 人物脚底 offset,吕萍为 0,高 200px,足底在 100px 处 # 小蝶高 124px,行走时 116px "foot_offset": Vector2(0, -37.0), MOVEMENT_IDLE: [&"c01_小小蝶_idle_l", &"c01_小小蝶_idle_r"], # 此处为[2][3]分别为 sprite 向左、向右时的 offset MOVEMENT_WALKING: [&"c01_小小蝶_walking_l", &"c01_小小蝶_walking_r"], MOVEMENT_RUNNING: [&"c01_小小蝶_running_l", &"c01_小小蝶_running_r"], # animation_name, left, right ACTION_LOOKUP_WALL: [&"c01_小小蝶_背面抬头", Vector2.ONE, Vector2(-3.0, -37.0), &"c01_小小蝶_抬头_l", &"c01_小小蝶_抬头_r"], # 看向橱柜(c01_s07 书店外) 5: [&"c01_小小蝶_书店外看向橱窗", Vector2.ONE, Vector2(0, -88.0)], # 敲门(c01_s07 书店外) 6: [&"c01_小小蝶_书店外敲门", Vector2.ONE, Vector2(0, -88.0)], # c01_s09 小小蝶_公寓楼道口探头 7: [&"c01_小小蝶_公寓楼道口探头", Vector2.ONE, Vector2(-3, -82.5)], # c01_s08 小小蝶_书店递报纸 8: [&"c01_小小蝶_书店递报纸", Vector2.ONE, Vector2(-5, -98.5)], }, "盒子猫": { "scale": Vector2(1, 1), "speed_walking": 55.0, "can_run": true, "speed_runnig": 100.0, "walk_footstep": 0.5, "run_footstep": 7.0 / 9.0 / 2.0, "os_height": 70.0, "light_height": 20.0, # 如果使用 auto,就会自动以最低点为基准 # "auto_foot_offset": true, "foot_offset": Vector2(0, -68.0), MOVEMENT_IDLE: [&"", &"c02_盒子猫_idle_r"], # 此处为[2][3]分别为 sprite 向左、向右时的 offset MOVEMENT_WALKING: [&"", &"c02_盒子猫_walking_r"], MOVEMENT_RUNNING: [&"", &"c02_盒子猫_running_r"], 5: [&"c02_盒子猫钻进盒子", Vector2.ONE, Vector2(-20, -68.0)], 6: [&"", Vector2.ONE, Vector2(0, -68.0), "c02_盒子猫敲门_l", "c02_盒子猫敲门_r"], 7: [&"c02_盒子猫躲藏", Vector2.ONE, Vector2(0, -68.0)], 8: [&"c02_盒子猫停止躲藏", Vector2.ONE, Vector2(0, -68.0)], }, }