class_name BgmControl extends Node @export_enum("start", "stop") var mode = "start" @export var bgm_title = "" @export var bgm_stream: AudioStream @export var db := 0.0 func _ready() -> void: if mode == "stop": AudioManager.stop_bgm_music(bgm_title) elif mode == "start": if not bgm_stream: printerr("bgm_stream is null, please check the BGM settings.") return AudioManager.loop_bgm_music(bgm_title, bgm_stream, db)