extends Sprite2D func _ready() -> void: var y = position.y var tween = create_tween() # y 负轴为向上 tween.tween_property(self, "position:y", y - 10.0, 3.0).set_ease(Tween.EASE_IN_OUT) tween.tween_property(self, "position:y", y, 1.0).set_ease(Tween.EASE_IN_OUT) tween.set_loops(1000000)