extends AudioStreamPlayer2D @export var streams : Array[AudioStream] = [ preload("res://asset/audio/sfx/脚步/03_鬼差脚步_1.wav"), preload("res://asset/audio/sfx/脚步/03_鬼差脚步_2.wav"), preload("res://asset/audio/sfx/脚步/03_鬼差脚步_3.wav"), preload("res://asset/audio/sfx/脚步/03_鬼差脚步_4.wav"), ] @export var timer_delay : float = 1.5: set(value): timer_delay = value if is_node_ready(): timer.wait_time = timer_delay var timer = Timer.new() func _ready() -> void: add_child(timer) timer.wait_time = timer_delay timer.one_shot = false timer.timeout.connect(_on_timeout) func _on_timeout() -> void: stream = streams[randi() % streams.size()] play() func start_loop() -> void: if is_node_ready(): timer.start() func pause_loop() -> void: if is_node_ready(): timer.stop()