extends CanvasLayer @onready var light = $PointLight2D as PointLight2D func _ready() -> void: layer = GlobalConfig.CANVAS_LAYER_EFFECT # 两轮闪烁时 visible 的 canvas items func flash(visible_nodes_r1: Array, visible_nodes_r2: Array) -> void: for n in visible_nodes_r1: n.show() n.modulate.a = 0 for n in visible_nodes_r2: n.show() n.modulate.a = 0 light.energy = 0 var tween = create_tween() tween.tween_property(light, "energy", 7.0, 0.1) for n in visible_nodes_r1: tween.parallel().tween_property(n, "modulate:a", 1.0, 0.03) tween.tween_property(light, "energy", 4.0, 0.02) tween.tween_property(light, "energy", 8.0, 0.01) tween.tween_property(light, "energy", 0.5, 0.1) tween.tween_property(light, "energy", 7.0, 0.01) for n in visible_nodes_r1: tween.parallel().tween_callback(n.hide) for n in visible_nodes_r2: tween.parallel().tween_property(n, "modulate:a", 1.0, 0.03) tween.tween_property(light, "energy", 0.0, 0.1) for n in visible_nodes_r2: tween.parallel().tween_callback(n.hide)