extends Object class_name ResourceUtils # # remove editor's cache # func remove_editor_cache(resource: Resource) -> void: # if Engine.is_editor_hint(): # (resource) static func remove_editor_cache(name: String) -> void: pass # var dir = DirAccess.open("res://.godot/editor") # for file in dir.get_files(): # if file.get_basename().begins_with(name): # DirAccess.remove_absolute("res://.godot/editor/" + file) # print("Removed editor cache: ", file) # break