[gd_scene load_steps=3 format=3 uid="uid://dpgmgc5qf0apc"] [sub_resource type="GDScript" id="GDScript_5nh3u"] script/source = "extends StaticBody2D func _ready() -> void: pass" [sub_resource type="RectangleShape2D" id="RectangleShape2D_gyjm3"] size = Vector2(38, 38) [node name="PropHudItem2D" type="StaticBody2D"] script = SubResource("GDScript_5nh3u") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource("RectangleShape2D_gyjm3")