extends ParallaxBackground # ## Called every frame. 'delta' is the elapsed time since the previous frame. #func _physics_process(delta: float) -> void: #var x = Input.get_axis("left", "right") #var y = Input.get_axis("up", "down") #camera.position.x += delta * x * 1000 #camera.position.y += delta * y * 1000 func _ready() -> void: layer = GlobalConfig.CANVAS_LAYER_BG