extends Node # 事件注册表 # { entity: [MatcherConsumer] } var _event_registry: Dictionary = {} class MatcherConsumer extends RefCounted: var _matcher: GameEventMatcher var _consumer: Callable func _init(matcher: GameEventMatcher, consumer: Callable) -> void: self._matcher = matcher self._consumer = consumer # 注册事件 func register_event_matcher(event_matcher: GameEventMatcher, consumer: Callable) -> void: if !event_matcher.entity: return var matcher_consumer = MatcherConsumer.new(event_matcher, consumer) if event_matcher.entity not in _event_registry: _event_registry[event_matcher.entity] = [] _event_registry[event_matcher.entity].append(matcher_consumer) # 触发事件 func trigger_event(event: GameEvent) -> void: if event.entity not in _event_registry: return for matcher_consumer in _event_registry[event.entity]: # matcher_consumer = matcher_consumer as MatcherConsumer if matcher_consumer._matcher.match(event): matcher_consumer._consumer.call(event)