extends AnimatedSprite2D @export var dialogs := [] @onready var speaking_animation = %SpeakingAnimationPlayer @onready var speaking_sign = %SpeakingSign2D as Node2D @onready var sign_mark = %Sign as Sprite2D @onready var area2d = %Area2D as Area2D var dialog_played := false # Called when the node enters the scene tree for the first time. func _ready() -> void: area2d.body_entered.connect(_reset) area2d.body_exited.connect(_on_cancel) sign_mark.interacted.connect(_on_interacted) sign_mark.cancel.connect(_on_cancel) func _on_interacted() -> void: %Sfx.play() print("npc interacted") func _on_cancel(_body = null): speaking_animation.play("RESET") func _reset(_body): speaking_animation.play("speaking")