extends AudioStreamPlayer class_name RandomAudioStreamPlayer @export var audio_collections := [] as Array[AudioStreamCollection] func _init() -> void: bus = "game_sfx" func play_random(): if audio_collections == null: push_error("empty audio_collections") return var audio_collection:=audio_collections.pick_random() as AudioStreamCollection stream = audio_collection.audios.pick_random() if stream == null: push_error("empty stream in audio_collection", audio_collection) return # pitch_scale = randf_range(.8, 1) play()