extends Sprite2D @export var export_path := "" @export var height := 300 @export var l_ease_in_x := 500.0 @export var mid := 1000.0 @export var r_ease_out_x := 500.0 func _ready() -> void: if export_path: var width := (l_ease_in_x + mid + r_ease_out_x) as int var image = Image.create_empty(width, height, false, Image.FORMAT_RGBA8) # convert to transparent BG point light image for y in range(height): for x in range(width): var color = Color(1.0, 1.0, 1.0, 1.0) if x < l_ease_in_x: # color.a = smoothstep(0.0, 1.0, x / l_ease_in_x) color.a = x / l_ease_in_x elif x > l_ease_in_x + mid: # color.a = smoothstep(1.0, 0.0, (x - l_ease_in_x - mid) / r_ease_out_x) color.a = 1.0 - (x - l_ease_in_x - mid) / r_ease_out_x image.set_pixel(x, y, color) image.save_png(export_path) texture = ImageTexture.create_from_image(image) print("Exported to: " + export_path) else: print("No export path found")