extends Node2D @export var scene_config: SceneConfig: set(val): scene_config = val _load_scene_config() @export var deployment_config: DeploymentConfig: set(val): deployment_config = val _load_deployment_config() func _ready() -> void: $UILayer.layer = GlobalConfig.CANVAS_LAYER_VIGNETTE _load_scene_config() _load_deployment_config() func _load_scene_config() -> void: if !scene_config: return func _load_deployment_config() -> void: if !deployment_config: return