extends Node var dialogue_c02 = preload("res://asset/dialogue/c02.dialogue") func _ready() -> void: process_mode = Node.PROCESS_MODE_PAUSABLE # called from dialogue # 传送进入隧道 func transfer_to_tunnel(): SceneManager.get_ground_loader().transition_to_scene("c02_s09", "right") # called from Amush2D's global_method # c02 盒子猫游戏,小猫交互门 var knocking = false func c02_cat_play_with_door(): if knocking: return knocking = true var knock_stream = preload("uid://6q5qi1qon35r") AudioManager.play_sfx(knock_stream) SceneManager.freeze_player(1.5, 6, true) await get_tree().create_timer(1.5).timeout knocking = false var c02_fire_count_down_timer: Timer # TODO 音效 # res://asset/audio/BGM/心跳背景音.mp3 var c02_fire_count_down_sfx = preload("uid://b3g7ubpcldrhe") # 尝试燃烧倒计时(每次回到 s03 院子都会尝试一次) func c02_fire_count_down_try_start(): if c02_fire_count_down_timer: return c02_fire_count_down_timer = Timer.new() c02_fire_count_down_timer.autostart = true if GlobalConfig.DEBUG: SceneManager.pop_debug_dialog_info("debug", "当前为测试模式,倒计时 10s;正式模式倒计时 60s") c02_fire_count_down_timer.wait_time = 10 else: c02_fire_count_down_timer.wait_time = 60 c02_fire_count_down_timer.one_shot = false c02_fire_count_down_timer.timeout.connect(_on_c02_fire_count_down_timeout) add_child(c02_fire_count_down_timer) SceneManager.pop_debug_dialog_info("音效", "霸凌救小蝉倒计时") AudioManager.loop_bgm_music("霸凌救小蝉倒计时", c02_fire_count_down_sfx) func _on_c02_fire_count_down_timeout(): SceneManager.pop_debug_dialog_info("音效", "【重开】霸凌救小蝉倒计时") c02_fire_count_down_timer.stop() AudioManager.stop_bgm_music("霸凌救小蝉倒计时") DialogueManager.show_dialogue_balloon(dialogue_c02, "c02_未完成拯救小蝉的游戏", [GlobalConfig.DIALOG_IGNORE_INPUT]) await get_tree().create_timer(1.0).timeout SceneManager.show_black_hand(true, 0.5) await get_tree().create_timer(3.0).timeout SceneManager.get_ground_loader().transition_to_scene("c02_s03", "4") # TODO 音效 # res://asset/audio/BGM/心跳背景音.mp3 await get_tree().create_timer(3.0).timeout SceneManager.pop_debug_dialog_info("音效", "霸凌救小蝉倒计时") AudioManager.loop_bgm_music("霸凌救小蝉倒计时", c02_fire_count_down_sfx) c02_fire_count_down_timer.start() func c02_fire_count_down_stop(): if c02_fire_count_down_timer: c02_fire_count_down_timer.stop() # 停止音效 AudioManager.stop_bgm_music("霸凌救小蝉倒计时")