extends CanvasLayer @onready var button = $TextureButton as TextureButton var texture_dict = { "0": preload("res://asset/art/scene/c02/s04_保卫科/花名册/花名册封皮.png"), "1": preload("res://asset/art/scene/c02/s04_保卫科/花名册/翻开页.png"), } var click_count = 0 func _ready() -> void: layer = GlobalConfig.CANVAS_LAYER_LITTLE_GAME button.pressed.connect(_on_button_pressed) func _on_button_pressed() -> void: click_count += 1 if click_count == 1: button.texture_normal = texture_dict["1"] button.set_anchors_preset(Control.PRESET_CENTER) else: $HBoxContainer.visible = click_count % 2 == 0