extends CanvasLayer @warning_ignore("unused_signal") signal exit(arg) @onready var hover = $"Hover符纸" as HoverLightClickArea @onready var dispalyer = $"Displayer" @onready var inspector = %"ContentInspector" as ContentInspector func _ready() -> void: layer = GlobalConfig.CANVAS_LAYER_LITTLE_GAME func _on_hover_interacted() -> void: dispalyer.show() $"BG有符".hide() hover.freezing = true func _unhandled_input(event: InputEvent) -> void: if dispalyer.visible and event.is_action_pressed("cancel"): inspector.setup_display(false) dispalyer.hide() $"BG有符".show() hover.freezing = false