extends CanvasLayer @warning_ignore("unused_signal") signal exit(arg) func _ready() -> void: layer = GlobalConfig.CANVAS_LAYER_LITTLE_GAME var displaying_bloody_note := false func _unhandled_input(event: InputEvent) -> void: if event.is_action_pressed("cancel") and displaying_bloody_note: get_viewport().set_input_as_handled() displaying_bloody_note = false %"沾血的纸条".hide()