extends Sprite2D @export var portal_name := "0": set(value): portal_name = value @onready var sign_mark = %Sign as Sprite2D @onready var area2d = %Area2D as Area2D # Called when the node enters the scene tree for the first time. func _ready() -> void: area2d.body_entered.connect(_reset) area2d.body_exited.connect(_on_cancel) area2d.body_entered.connect(sign_mark.activate) area2d.body_exited.connect(sign_mark.disactivate) sign_mark.interacted.connect(_on_interacted) sign_mark.cancel.connect(_on_cancel) if GlobalConfig.DEBUG: var label = Label.new() label.text = portal_name label.name = "Label" add_child(label) func _on_interacted() -> void: # 传送 print("传送") pass func _on_cancel(): pass func _reset(): pass