[gd_scene load_steps=8 format=3 uid="uid://h0s5ms7r7d8g"] [ext_resource type="Shader" uid="uid://cr3jq30n7muy4" path="res://scene/shading/ghost.gdshader" id="1_n4q4i"] [ext_resource type="Texture2D" uid="uid://bc64s5xfysrc3" path="res://asset/art/scene/c01/s07_书店外/bg_书店外_夜晚.png" id="4_lap87"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_fv2fx"] shader = ExtResource("1_n4q4i") shader_parameter/time_scale = 1.0 shader_parameter/fog_intensity = 0.35 [sub_resource type="Gradient" id="Gradient_m5hwi"] [sub_resource type="GradientTexture2D" id="GradientTexture2D_v3bi5"] gradient = SubResource("Gradient_m5hwi") width = 256 height = 256 [sub_resource type="Gradient" id="Gradient_v3bi5"] interpolation_mode = 2 offsets = PackedFloat32Array(0, 0.959064, 1) colors = PackedColorArray(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0) [sub_resource type="GradientTexture2D" id="GradientTexture2D_1ykr3"] gradient = SubResource("Gradient_v3bi5") width = 4000 height = 400 [node name="Ghost" type="Sprite2D"] material = SubResource("ShaderMaterial_fv2fx") position = Vector2(135, 129) texture = SubResource("GradientTexture2D_v3bi5") [node name="BackBufferCopy" type="BackBufferCopy" parent="."] visible = false copy_mode = 2 [node name="Sprite2D" type="Sprite2D" parent="."] visible = false show_behind_parent = true position = Vector2(-254, -10) texture = ExtResource("4_lap87") [node name="Sprite2D2" type="Sprite2D" parent="."] modulate = Color(0, 0, 0, 0.435294) position = Vector2(-1966, -4) texture = SubResource("GradientTexture2D_1ykr3")