extends CanvasLayer signal exit(arg) func _ready() -> void: layer = GlobalConfig.CANVAS_LAYER_LITTLE_GAME SceneManager.lock_player() DialogueManager.show_dialogue_balloon(GlobalConfig.DIALOG_C03, "c03_s03_理发店演出3") $PPTHelper.presentation_finished.connect(_on_presentation_finished) await DialogueManager.dialogue_ended if not presentation_finished: await $PPTHelper.presentation_finished EventManager.set_stage("c03_s03_laizi_braid", 2) SceneManager.unlock_player() exit.emit(true) var presentation_finished = false func _on_presentation_finished() -> void: presentation_finished = true