extends CanvasLayer @onready var rect = $ColorRect as ColorRect var tween func dizzy(duration := 2.0): if tween and tween.is_valid(): tween.kill() show() tween = create_tween() tween.tween_property(rect.material, "shader_parameter/intensity", 0.7, 0.2) tween.tween_property(rect.material, "shader_parameter/intensity", 1.3, 0.2) if duration > 0.0: tween.set_loops(max(duration / 0.4, 1)) else: # infinite tween.set_loops(10000) tween.tween_callback(hide)