[gd_scene load_steps=6 format=3 uid="uid://c3gesto3ijcyq"] [ext_resource type="Script" uid="uid://b2ndiap8bpurv" path="res://scene/little_game/general/draggable_rigid.gd" id="1_i27hj"] [ext_resource type="Shader" uid="uid://cgy5ujo5afab2" path="res://asset/shader/outline.gdshader" id="2_vakwj"] [sub_resource type="Gradient" id="Gradient_h88gi"] colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0) [sub_resource type="GradientTexture1D" id="GradientTexture1D_pe1ot"] gradient = SubResource("Gradient_h88gi") [sub_resource type="ShaderMaterial" id="ShaderMaterial_pe1ot"] resource_local_to_scene = true shader = ExtResource("2_vakwj") shader_parameter/color = SubResource("GradientTexture1D_pe1ot") shader_parameter/alpha_ratio = 1.0 shader_parameter/gradientResolution = 10 shader_parameter/thickness = 1.0 shader_parameter/tolerance = 0.0 shader_parameter/diagonals = true shader_parameter/rounded = true [node name="DraggableRigid2D" type="RigidBody2D"] collision_layer = 4 collision_mask = 4 input_pickable = true script = ExtResource("1_i27hj") [node name="Sprite2D" type="Sprite2D" parent="."] unique_name_in_owner = true y_sort_enabled = true material = SubResource("ShaderMaterial_pe1ot")