extends Control class_name ContentInspector signal exit @onready var label = $TipContainer/Label as Label var tip_can_show = "Q: " + tr("ui_退出") + " " + "E: " + tr("ui_阅读") var tip_can_hide = "Q: " + tr("ui_退出") + " " + "E: " + tr("ui_收起") var displaying = false var blinking_tween: Tween func _ready() -> void: _setup_content() func _setup_content(): for c in get_children(): if c.name == "TipContainer": continue c.visible = displaying # reset_tips if displaying: label.text = tip_can_hide else: label.text = tip_can_show if blinking_tween and blinking_tween.is_valid(): blinking_tween.kill() # tween tips blinking_tween = create_tween() blinking_tween.tween_property(label, "modulate:a", 0.8, 2.0) blinking_tween.tween_property(label, "modulate:a", 1.0, 2.0) blinking_tween.set_loops(100000) func _unhandled_input(event: InputEvent) -> void: if event.is_action_pressed("interact"): if not visible: visible = true displaying = false _setup_content() else: displaying = not displaying _setup_content() get_viewport().set_input_as_handled() # elif event.is_action_pressed("cancel"): # exit.emit() # visible = false # get_viewport().set_input_as_handled()