extends Node2D func play(): var tween = create_tween() tween.tween_property(self, "modulate:a", 1.0, 0.5) $Sfx.play() var animation_player = $AnimationPlayer as AnimationPlayer animation_player.play("鬼差探头") animation_player.animation_finished.connect(_on_animation_finished) func play_bgm(): # TODO 音效 # var stream = preload("res://asset/sfx/c01/s10_bgm.mp3") # AudioManager.loop_bgm_music("黄包车背景音效", stream) SceneManager.pop_debug_dialog_info("音效", "播放黄包车背景音乐过渡") func _on_animation_finished(_name): # 跳转场景 SceneManager.get_ground_loader().transition_to_scene("c01_s11", "left")