extends CanvasLayer @export var rgb := Color8(0x3f,0x26,0x31): set(new_val): rgb = new_val %ColorRect.material.set("shader_parameter/vignette_rgb", new_val) @export_range(0, 5) var intensity := 0.3: set(new_val): intensity = new_val %ColorRect.material.set("shader_parameter/vignette_intensity", new_val) func _ready() -> void: layer = GlobalConfig.CANVAS_LAYER_VIGNETTE