[gd_scene load_steps=8 format=3 uid="uid://6ehb3ux2kilu"] [ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_ip0og"] [ext_resource type="Script" path="res://scene/ground/scene/c03/s05_肉铺.gd" id="2_l22xv"] [ext_resource type="AudioStream" uid="uid://b2mudqvq1dmng" path="res://asset/audio/sfx/环境音/白噪音/白噪声房间里1.ogg" id="3_l22xv"] [ext_resource type="Texture2D" uid="uid://ccl8ud5hbuq1r" path="res://asset/art/scene/c03/s05_肉铺/bg_肉铺内背景.png" id="4_ip0og"] [ext_resource type="Script" uid="uid://rq6w1vuhuq1m" path="res://scene/entity/audio/sfx.gd" id="4_r4bhp"] [ext_resource type="Texture2D" uid="uid://c5oth3mdxrnby" path="res://asset/art/scene/c03/s05_肉铺/fg_肉铺内前景.png" id="5_l22xv"] [sub_resource type="AnimationLibrary" id="AnimationLibrary_k01ve"] [node name="S06" type="Node2D"] metadata/_edit_horizontal_guides_ = [-627.0] [node name="Ground" parent="." instance=ExtResource("1_ip0og")] scene_name = "c03_s06" player_y = 60 [node name="AnimationPlayer" parent="Ground" index="0"] libraries = { &"": SubResource("AnimationLibrary_k01ve") } script = ExtResource("2_l22xv") [node name="Sfx背景音" type="AudioStreamPlayer" parent="Ground/AnimationPlayer" index="0"] stream = ExtResource("3_l22xv") volume_db = -5.0 autoplay = true bus = &"game_sfx" script = ExtResource("4_r4bhp") mode = "场景背景音" "循环播放" = true "感应玩家操作" = false metadata/_custom_type_script = "uid://rq6w1vuhuq1m" [node name="BGSprite2D" parent="Ground" index="2"] light_mask = 5 position = Vector2(8.5, 0) texture = ExtResource("4_ip0og") offset = Vector2(0, -158) [node name="portal_left" parent="Ground/DeployLayer" index="0"] position = Vector2(79, 22) target_scene = "c02_s03" target_portal = "6" [node name="portal_right" parent="Ground/DeployLayer" index="1"] position = Vector2(540, 24) [node name="MainPlayer" parent="Ground" index="5"] position = Vector2(63, 95) catty_light_energy = 0.5 player_movement_rect = Rect2(26, -158, 508, 316) facing_direction = Vector2(1, 0) [node name="CameraFocusMarker" parent="Ground" index="6"] limit_left = 0 limit_top = -158 limit_right = 564 limit_bottom = 158 [node name="FGSprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="0"] position = Vector2(8.5, 0) texture = ExtResource("5_l22xv") offset = Vector2(0, -158) [node name="PlayerLine2D" parent="Ground/ParallaxForeground" index="2"] points = PackedVector2Array(26, 150, 534, 150) [node name="DirectionalLight2D" parent="Ground" index="8"] visible = false energy = 0.7 blend_mode = 1 [editable path="Ground"]