extends CanvasLayer signal exit(success: bool) # @onready var button = $TextureButton as TextureButton # var texture_dict = { # "0": preload("res://asset/art/scene/c02/s04_保卫科/花名册/花名册封皮.png"), # "1": preload("res://asset/art/scene/c02/s04_保卫科/花名册/翻开页.png"), # } # var current_texture = 0 func _ready() -> void: layer = GlobalConfig.CANVAS_LAYER_LITTLE_GAME # button.pressed.connect(_on_button_pressed) # func _on_button_pressed() -> void: # current_texture = wrapi(current_texture + 1, 0, 2) # button.texture_normal = texture_dict[str(current_texture)] # button.set_anchors_preset(Control.PRESET_CENTER)